![]() ![]() Giants are inferior tanks compared to P.E.K.K.As, Golems and Ice Golems.Be sure to eliminate defensive troops ASAP to protect Giants. Giants ignore defensive troops and heroes (Clan Castle Troops, Skeletons from Skeleton Traps, Barbarian King and Archer Queen) as long as there is still a visible Defensive Building on the base.They can tank for Wizards and Witches while they do the damage from behind. As the description implies, they are best used to tank for other Troops rather than using them as the main damage dealer as they have low damage but decent health. ![]() These strategies are helpful for Town Halls 3-6, especially in wars. To counter this it is recommended to bring support troops as well, like a Wizard to destroy them. Be wary of Air Defenses primarily however, as Healers are very weak to them. Another variation is to send many Giants with three or four Healers. But if you are able, you can send a group of Wizards instead, as they are even better. Once the Mortar(s) and Wizard Tower(s) are attacking the Giants, you can send in swarms of lower hit point troops such as Goblins and Archers depending on your preference. As soon as the Mortar hits the Giants, send in the Wall Breakers to break through the Walls.
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